Tutorials

Learn How to Remix and Customized 3D Models | Meshmixer Tutorial

3 2 Intermediate
Learn how to remix and customize 3D models with Meshmixer in this step-by-step tutorial. Whether you're a beginner or an experienced designer, this video will show you all the tips and tricks you need to create unique and creative 3D designs. Follow along as we demonstrate how to use Meshmixer's powerful tools to manipulate and combine different models and export your final design for 3D printing or other applications. Whether you're looking to create something totally new or just want to give an existing model a fresh twist, this tutorial will have you remixing 3D models like a pro in no time!

Mechanical Wrench Design

0 0 Intermediate
This video explains how to design a mechanical wrench.

Combination Spanner Design

0 0 Intermediate
This video explains how to model a Combination Spanner.

Double Sided Hexagon Spanner

0 0 Intermediate
This video explains how to model Double Sided Hexagon Spanner.

Allen key

0 0 Intermediate
The video explains how to model an Allen Key and analyze it using ANSYS Workbench.

Now AI in 3D Model Character? Unreal E5:

0 0 Intermediate
Future

Electro-Pneumatic Tutorial: A+ A- B+ B- with Timer and Counter

1 0 Intermediate
This video guides us on how to design an electro-pneumatic system. The sequence of the system will be START; DELAY 10 SEC.; A+ A- {​B+ B- (3 TIMES)}​; STOP. The system was designed by using FluidSIM V4.2.

3D Modeling and Animation of a Soldier in DAZ Studio - Part III

5 0 Intermediate
SCENE CREATION PROCESS: 1. Adding lighting: from Lights&Cameras. For example Distant Light. 2. Adding cameras: an example is shown in the figure in Step 2. 3. Adding a background image: from the Environment window, which opens with the button surrounded by a yellow frame or from Lights & Cameras. In Type, select Backdrop and click the button that appears in Background to add an image with Browse.

3D Modeling and Animation of a Soldier in DAZ Studio - Part II

2 0 Intermediate
CHARACTER ANIMATION PROCESS: 1. A selection of a pose: from Pose & Animate. Movements in DAZ Studio can be animated based on ready-made body positions or by the designer's idea. A pose can be selected from Presets and applied to the model by dragging. 2. A selection of built-in animations: they are grouped into several groups and are selected from a dropdown menu below the workspace. For example the "knee-idle-g8f" motion is placed in aniMate2. There is an option to add additional settings, such as to set the duration of the movement Add Length by a double-clicking on it. In order to get a beautiful animation, it is necessary to select or create a suitable combination of movements with a smooth transition between them. 3. A selection of facial expression: from the group "expression".

3D Modeling and Animation of a Soldier in DAZ Studio - Part I

1 0 Intermediate
The aim of the practice is to use the capabilities of the software to create realistic 3D models of characters. The main steps are as follows: 1. A selection of „Interface Layouts”: from Window > Workspace > Select Layout > „Hollywood Blvd”. "Hollywood Blvd" includes several activities ("Activities"), initially starting with the first - Actors, Wardrobe & Props. The Smart Content Pane opens and then select Files. 2. Place a character in the scene: from Files > Figures > Creatures/People. After selecting the desired character, it is placed in the workspace (Viewport) by dragging (with the left mouse button pressed) or double-clicking. In this example the model selected is Genesis 8 Basic Male. 3. A selection of clothing and accessories: from Files > Wardrobe. If a change is required subsequently, it is necessary to select that part of the clothing to be deleted. This is done using the Surface Selection Tool and then press Delete. 4. Fitting the clothing: it is necessary to make a correction if the clothing does not cover the body properly when it is directly placed on the model. This part ot the clothing is selected and from the panel on the right select Fit to and press the None button. In the window that appears, select Genesis 8 Male from the drop-down menu and press the Accept button. If an Auto-Fit:... window appears, it is necessary to specify for which model the specific garment is originally intended. There is an option to select just a piece of clothing and click on Parameters, from where the size and position of the selected item can be edited precisely using the Scale and Translate options. A similar procedure is used when parts of the character's body (hair, facial features, body structure) need to be edited. 5. A transformation of the base model: it is necessary to select the entire model with the clothing using Region Navigator Tool. The base model can be transformed with help from Actor, Wardrobe & Props For this purpose, Editor and Shaping must be active. 6. Rendering the scene: use the editor (Editor), which is located in the right panel. If the software is installed on a computer with a 64-bit version of Windows, then it can work with Engine: NVIDIA Iray (not supported on a 32-bit version). Select Render > Editor: Render Mode > Photoreal/ Interactive and then click the Render button and select a graphic file format.

3D Model File Format Conversion Methods

1 0 Intermediate
3D Model File Format Conversion Methods 2-Way Conversion: .stp/.step to .wrl .wrl to .stp/.step

Modeling quadcopter MKI(#2leg)

3 0 Intermediate
*Part 2*Learn how to model quadcopter propeller on shaper 3d app For more tutorials follow my YouTube account