Tutorials

diverse shape translation to JT or STP

9 2 Intermediate
Have found a way to import / translate easy shape files like 3ds, wrl, skp, stl, ifc and so on into JT or STP. The shape files can have texture or not. My interest was how to get the shape files with texture translated to JT. For this, I use PCon Planner and save as 3DS. After this, import it into MeshLab (single texture file / no layer) and save it as WRL (VRML 2). This is than easy to import into Teamcenter Livecyle Visualisation (TCVis) and save as JT. If you like to have more imported WRL/JT files into TCvis (JT2Go) please rename the texture or the view results in TCVis (JT2Go) are bad, looks like unplaced textures. If you like to export files with not a texture another way is to use. The fast one with no colours is to save as stl and import it into your volume modeller. The longer way is here to import it into PCon after this save as Skp (Sketchup) and now is to use Automapki (~40 $ or € / year sorry no freeware I have found) and save as STP file. The result you can now import into a volume modeller and use it there or (and) save it as JT and many other files too. Hope you like this tutorial a bit. If you have any questions please let me know.

Tutorial How to Make a Dazzling Golden Pearl Teapot in 3D StudioMax

3 1 Intermediate
here :) follow please

Industrial Equipment Modeling 3ds max

3 0 Intermediate
I wanna show how can we design an industrial equipment modeling with reference images using by 3ds max. How can we design an equipment with Reference Images ? - 3ds Max Modeling How can we design a machine with Reference Images ? Speed Modeling tutorial, Industrial Machinery and Equipment Modeling Techniques, 3ds Max industrial modeling and rendering, #industrial #modeling #3danimation

3ds max interior design tutorial - How to use vray materials in slate material editor (part 2)

2 0 Intermediate
Lesson 6 Content : - Vray material setting in slate material editor

3D Modeling of a Polar Rose Using 3DS Max - Part II

2 0 Intermediate
MAKING THE SEEDS: 1. Creating the shape of a seed: a seeds is modeled based on a standard sphere primitive, slightly deformed with a Noise modifier to achieve a higher level of realism. 2. Applying the material to the seeds: the material applied to the seeds is intended to give them an icy effect. Resembling white pearls, they contrast against the background of the fine velvet petals. 3. Creating the material: the setting in Material Editor are shown in the figure in Step 3.

3ds max interior design tutorial (1/12) - Set up 3D layout plan with DWG

2 0 Intermediate
Lesson 1 Content : How to set up 3d layout plan with dwg.file Classic option 1 : Line object and Extrude New option 2 : AEC Extended "wall"

tutorial 9 ( how to make real pool in 3dmax with mental ray render )

1 2 Intermediate
hi https://grabcad.com/library/swimming-pool-2

long hair for videogame characters

1 0 Intermediate
In this video i´ll show you how to create long hair for 3d models

3ds max interior design tutorial - How to import and modify door and window

1 0 Intermediate
Lesson 2 Content : - How to use template door and window in 3ds max - How to import and modify 3d models download from other site

Lazos y tiras en 3d max

1 0 Intermediate
En este video veremos como crear lazos y tiras en 3d max. Tutorial en castellano.

Modeling long hair

1 0 Intermediate
in this video we will see how to create long hair for film and videogames characters inside 3d max

Making trousers 3d max

1 0 Intermediate
part 1 of this video series

How to capture a 3D city model

2 0 Intermediate
3D city maps are so much more than the simple evolution of paper maps. 3D city models already play a game-changing role in planning and architecture. Here are 4 most common approaches to the creation of 3D city models - 2 free options, 1 very expensive option and 1 industry-standard option.

3ds max interior design tutorial - How to make interior 3d modeling

0 0 Intermediate
Lesson 3 Content : - How to make interior 3d modeling (kitchen 3d model)

how to put the object in the main views? Can you help me

0 0 Intermediate
1] Best to start in the top viewport. Select your camera 2] Click the Motion tab 3] Click Assign Controller drop down 4] Select >Position: Path controller 5] Click icon to left below Assign Controller title 6] In Fly-out menu select "Path constraint" 7] In right parameter area, under >Look-at Parameters, select "Pick Target" if your camera isn't already showing in text area above it. 8] Under >Path Parameters, click "Add Path" button and select your circle. 9] To adjust your camera, you now have to use its PARENT, THE CIRCLE PATH which is now controls its rotation and movement. 10] Rotate the circle until your camera is in start position. (Check your Camera viewport) 11] In Top viewport, move the Camera Target to the center of your object. However many frames for the animation determines the 360' path speed of the camera. More frames, the slower the anim.