Tutorials

CATIA V5- Part Modeling

1 2 Beginner
In this YouTube channel, we will discuss related mechanical engineering and design, concept of design, use of 2D drawing and 3D design and do an exercise to improve design skills. We will use design tools like Auto-Cad, Catia V5, Solidworks and more design tools. In this Channel we are going to learn all commands used in Design & Drawing & how to make 3D Design model & drawings.useful commands and settings. Very useful for students who want to learn how to design and drawing

3D Modeling of a Braitenberg Vehicle in 4 Steps using Autodesk 123D Design

1 0 Intermediate
This tutorial is suitable for designers who have a basic knowledge of using the open source product Autodesk 123D Design. The steps to build a Breitenberg vehicle are as follows: 1. Modeling a wheel: a cylinder with a diameter of 2 cm and a height of 0.5 cm is placed in the workspace. Drill a hole in it by drawing a circle with a diameter of 0.3 cm and extruding - 0.5 cm with the Extrude tool. We soften the edges of the cylinder with Fillet Radius: 0.5. 2. Clone the wheel: rotate the resulting wheel 90° along the Z axis and copy it with Ctrl+C and Ctrl+V. 3. Modeling the vehicle body: regarding the design of the vehicle body, there are various options. In this case the author models a classic vehicle, which is most often shown in the bibliographic sources. After drawing and extruding a surface with the desired shape we apply Fillet with radius 35 on the back edge and with 30 on the front edge for a contemporary design (i could provide more images if it is needed). On the selected side edges we successively apply Fillet with a radius of 9. 4. Make a special place for the sensor: it is necessary to select the square plane that is located in the middle of the case and successively apply Sketch > Project, Sketch > Offset and Construct > Extrude with a negative value.

CATIA v5 - Parte 001: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Secuencia de arranque; breve recorrido por el entorno; versión, interfase de usuario y licencia; seteos básicos del menú Tools > Options; primeros pasos "observando e imitando"; Croquis y extrusión; Vistas con el Compás; Especio visible y oculto.

CATIA v5 - Parte 015: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Help: LOCATION; HOMEPAGE; WORKBENCHES; SITE MAP & SPLIT VIEW; OVERVIEW & IN A NUTSHELL; GETTING STARTED; USER TASKS; WORKBENCH DESCRIPTION; CUSTOMIZING; FAQ, GLOSSARY & INDEX

CATIA v5 - Parte 014: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Abrir IGES y medir distancias, ángulos y radios; Usar cortes dinámicos y vistas múltiples; Ver pistas para una posible solución.

CATIA v5 - Parte 013: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Ir de CATIA a SOLID WORKS con IGS; Ir de SOLID WORKS a CATIA con IGS; Hacer y guardar MEDICIONES.

CATIA v5 - Parte 004: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Croquis UNDER, ISO y OVER constrained.

CATIA v5 - Parte 023: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Generative Drafting: Getting Started 1. Volviendo al principio formal luego de nuestros primeros pasos gestuales. ¿Por qué ver al final lo que CATIA propone como 1er paso? Porque los trayectos elementales que vimos, de forma gestual, nos dejaron la necesaria autonomía para revisar la extensa información formal que trae CATIA, y que a muchos usuarios puede resultarles agobiante al principio. Sin dudas, la mejor información sobre CATIA está en su detallado HELP, cuya estructura es inevitablemente compleja y debe aprender a usarse para que rinda sus frutos.

CATIA v5 - Parte 020: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Como aplicación del ASSEMBLY DESIGN crearemos un ensamblaje con las partes ya dibujadas más un simple esqueleto, para finalmente hacer un fotomontaje. Crear un esqueleto y ensamblar partes; Cargar una imagen propia como fondo de una escena; Aproximar la orientación y tamaño del modelo a la foto; Acomodar con cuidado la ventana, modelo y foto; Ocultar elementos y cambiar el sombreado

CATIA v5 - Parte 016: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Definir una parte sin formatear su árbol; Crear parámetros para una futura interfase de usuario; Crear fórmulas entre parámetros de usuario e intrínsecos; Agrupar referencias en un Geometrical Set; Insertar un nuevo Bodie; Ensamblar bodies en el PartBody.

CATIA v5 - Parte 012: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Infrastructure: OPEN FILE > BMP & PART; SAVE PART & SAVE AS IGES; OPEN FILE > IGES & PART; Part Design: PROPERTIES > PART NAME; PROPERTIES > FEATURE NAME; APPLY MATERIAL & SHADING WITH.

CATIA v5 - Parte 007: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Se oscureció la pantalla; el compás se pegó a la pieza; desapareció la pieza; se perdieron los menús.

CATIA v5 - Parte 005: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Borrar vs Desactivar; Croquis ISO desde cero.

CATIA v5 - Parte 022: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Continuaremos el APRENDIZAJE FORMAL del GENERATIVE DRAFTING, con la segunda parte de su sección GETTING STARTED: Assembly Drawing; Opening an Assembly; Creating a Frame and a Title Block; Creating Views via the Wizard; Creating a Section View; Overloading Element Properties; Generating Balloons and a Bill of Material; Creating an Isometric View and Changing its Properties.

CATIA v5 - Parte 018: aprendizaje gestual

0 0 Beginner
Computer Aided Three-dimensional Interactive Application (CATIA v5): Crear un nuevo conjunto con partes y subconjuntos; Colocar restricciones y usar el compas para mover componentes; Usar el comando MANIPULATION para mover componentes; Editar nombres de componentes, productos y sus archivos