Tutorials

Practice Exercise 22 Solidworks | Solidworks Practice Exercises | Solidworks evaluate command | CADable

2 0 Intermediate
Practice Exercise 22 Solidworks | Solidworks Practice Exercises | CADable Hi friends welcome back to CADable. This is Engr. Ibrahim Omer. In this tutorial, we will model a complex mechanical part in solidowrks. This is solidworks practice exercise 22. We will check part using solidworks evaluate and lastly I will apply appearance to the model. I hope you like it. It is a good exercise for beginners and it will be a good practice for beginners. Kindly use play pause technique for practice. Feel free to ask your queries in comment section. I will try to answer each and every question. Keep practicing as practice makes a man perfect. Follow our Channel: https://www.youtube.com/c/CADable​​​ #complexpartmodelingsolidworks #solidworksevaluate #solidworksexercise22 #CADable #advancedpartmodeling #solidworkscolortoeachfeature #3dmechanicalpartdesign

Creation of fan blade with NACA airfoil

1 0 Intermediate
Creation of fan blade with NACA airfoil

Solidworks car design [ Convert car picture to 3D model]

1 0 Intermediate
Using Solidworks Sketch Picture tool, we can convert a picture into solidworks 3d model. In this tutorials, solidworks car design will be created using sketch picture tool.

3D Modeling of a Braitenberg Vehicle in 4 Steps using Autodesk 123D Design

1 0 Intermediate
This tutorial is suitable for designers who have a basic knowledge of using the open source product Autodesk 123D Design. The steps to build a Breitenberg vehicle are as follows: 1. Modeling a wheel: a cylinder with a diameter of 2 cm and a height of 0.5 cm is placed in the workspace. Drill a hole in it by drawing a circle with a diameter of 0.3 cm and extruding - 0.5 cm with the Extrude tool. We soften the edges of the cylinder with Fillet Radius: 0.5. 2. Clone the wheel: rotate the resulting wheel 90° along the Z axis and copy it with Ctrl+C and Ctrl+V. 3. Modeling the vehicle body: regarding the design of the vehicle body, there are various options. In this case the author models a classic vehicle, which is most often shown in the bibliographic sources. After drawing and extruding a surface with the desired shape we apply Fillet with radius 35 on the back edge and with 30 on the front edge for a contemporary design (i could provide more images if it is needed). On the selected side edges we successively apply Fillet with a radius of 9. 4. Make a special place for the sensor: it is necessary to select the square plane that is located in the middle of the case and successively apply Sketch > Project, Sketch > Offset and Construct > Extrude with a negative value.

SolidWorks | 3D CAD EXERCISES 87 | StudyCadCam | Solution Tutorial |

0 0 Intermediate
Let's see this 3D CAD EXERCISE. In this section we will make this part using various tools in SolidWorks. Chapters: 00:00 - Intro & view of the 3d model 00:15 - 3D Cad Exercise 87 12:46 - End Screen, Suggested Videos & Playlist You can also see other videos, 3D CAD EXERCISES - STUDYCADCAM: https://www.youtube.com/playlist?list=PL1MUQa6T9kPc-kMMipt1CX5X1jnAYYwy6 SolidWorks Playlist: https://youtube.com/playlist?list=PL1MUQa6T9kPfgkhr-0B1MzA1p-tsxWW34 #MHM #SolidWorks

Working with differnt types of solidworks sketch!

0 0 Intermediate
Working with different types of Solidowrks sketches, there are three types of sketch we deal in Solidworks. Types 1: Open sketch is that in which entities never make a closed loop. Type 2: Closed sketch is that which has ne closed loop. Type 3: Nested sketch has more than one closed loops. We can use Solidworks Thin extrude with open sketch. Normal extrude with closed sketch. And use Sketch contours with nested sketch.

3D Modeling and Animation of a Soldier in DAZ Studio - Part II

0 0 Intermediate
CHARACTER ANIMATION PROCESS: 1. A selection of a pose: from Pose & Animate. Movements in DAZ Studio can be animated based on ready-made body positions or by the designer's idea. A pose can be selected from Presets and applied to the model by dragging. 2. A selection of built-in animations: they are grouped into several groups and are selected from a dropdown menu below the workspace. For example the "knee-idle-g8f" motion is placed in aniMate2. There is an option to add additional settings, such as to set the duration of the movement Add Length by a double-clicking on it. In order to get a beautiful animation, it is necessary to select or create a suitable combination of movements with a smooth transition between them. 3. A selection of facial expression: from the group "expression".

3D Modeling and Animation of a Soldier in DAZ Studio - Part III

0 0 Intermediate
SCENE CREATION PROCESS: 1. Adding lighting: from Lights&Cameras. For example Distant Light. 2. Adding cameras: an example is shown in the figure in Step 2. 3. Adding a background image: from the Environment window, which opens with the button surrounded by a yellow frame or from Lights & Cameras. In Type, select Backdrop and click the button that appears in Background to add an image with Browse.

Create a spring with FreeCAD

0 0 Intermediate
a step by step tutorial for creating a spring with the open source program FreeCAD

Working with Contours of a Sketch [Solidworks Advanced ]

0 0 Intermediate
In SOLIDWORKS, you can create multiple features by using a single sketch that has multiple contours. This video show how to do that?

Forming Tool Design

0 0 Intermediate
Forming tool for drawing process on sheet metal part.

3D Modeling of a Polar Rose Using 3DS Max - Part II

0 0 Intermediate
MAKING THE SEEDS: 1. Creating the shape of a seed: a seeds is modeled based on a standard sphere primitive, slightly deformed with a Noise modifier to achieve a higher level of realism. 2. Applying the material to the seeds: the material applied to the seeds is intended to give them an icy effect. Resembling white pearls, they contrast against the background of the fine velvet petals. 3. Creating the material: the setting in Material Editor are shown in the figure in Step 3.

3D Modeling and Animation of a Soldier in DAZ Studio - Part I

0 0 Intermediate
The aim of the practice is to use the capabilities of the software to create realistic 3D models of characters. The main steps are as follows: 1. A selection of „Interface Layouts”: from Window > Workspace > Select Layout > „Hollywood Blvd”. "Hollywood Blvd" includes several activities ("Activities"), initially starting with the first - Actors, Wardrobe & Props. The Smart Content Pane opens and then select Files. 2. Place a character in the scene: from Files > Figures > Creatures/People. After selecting the desired character, it is placed in the workspace (Viewport) by dragging (with the left mouse button pressed) or double-clicking. In this example the model selected is Genesis 8 Basic Male. 3. A selection of clothing and accessories: from Files > Wardrobe. If a change is required subsequently, it is necessary to select that part of the clothing to be deleted. This is done using the Surface Selection Tool and then press Delete. 4. Fitting the clothing: it is necessary to make a correction if the clothing does not cover the body properly when it is directly placed on the model. This part ot the clothing is selected and from the panel on the right select Fit to and press the None button. In the window that appears, select Genesis 8 Male from the drop-down menu and press the Accept button. If an Auto-Fit:... window appears, it is necessary to specify for which model the specific garment is originally intended. There is an option to select just a piece of clothing and click on Parameters, from where the size and position of the selected item can be edited precisely using the Scale and Translate options. A similar procedure is used when parts of the character's body (hair, facial features, body structure) need to be edited. 5. A transformation of the base model: it is necessary to select the entire model with the clothing using Region Navigator Tool. The base model can be transformed with help from Actor, Wardrobe & Props For this purpose, Editor and Shaping must be active. 6. Rendering the scene: use the editor (Editor), which is located in the right panel. If the software is installed on a computer with a 64-bit version of Windows, then it can work with Engine: NVIDIA Iray (not supported on a 32-bit version). Select Render > Editor: Render Mode > Photoreal/ Interactive and then click the Render button and select a graphic file format.

Robotic tool assemble

0 0 Intermediate
it is a robot which can follow a path in different surface with given command . different parts are assemble here