Tutorials

LEGO - 01 Basic Dimensions & Bricks Explained

60 8 Intermediate
I get a lot of questions about how I create LEGO parts. This is Part I - The Basics. Most "standard" parts can be created using only simple math. Standard parts consist of square, circular, and angled blocks - regular geometric blocks. I will refer to BrickLink (www.bricklink.com/), but many others use similar methods: Peeron: http://www.peeron.com/ BrickOwl: http://www.brickowl.com/ Brickipedia: http://lego.wikia.com/wiki/LEGO_Wiki etc.

LEGO - 02 Building Bricks with Parameters

33 4 Intermediate
I don't get asked this but it is a very powerful tool and will make your life a lot easier. This also applies to other repetitive parts, not just LEGO bricks, and can be applied with the exact same methods.

Basic Tutorial for AutoCAD

25 3 Intermediate
This Tutorial will give you idea about basic introduction about AutoCAD, user guide tutorial for tools, best practices, applications. This tutorial is the web series for basic AutoCAD so follow up for the next file. Hit like if it is useful.

How to model a curved spring

24 8 Intermediate
Let me show you how to use some surface commands which combine in a 3Dsketch for the solid sweep. No coil command needed.

Inventor 2019 Crash Course for Complete Beginner

24 6 Beginner
Still spending so much time, struggling with learning Inventor on your own? You can stop now! Get a detailed explanation of every single tool. This is the first of a series, and I'll like you to check below to know what to expect in this volume. In this Tutorial, I shall introduce briefly the Inventor 2019 interface, demonstrate how to access the inventor self-help learners path, demonstrate the way to set up the software with your desired Unit style, and then put in my best to handle every single sketch tool in detail.

Using Blender for Technical design

20 0 Intermediate
Blender 3D may seem for non-user quite difficult to approach, and yet there are a lot of ways to use it accuratly with measures and tree function structure. This tutorial will design a precise screw. It is a near way of approaching technical design. Yes, it will not be as quite easy as solidwork or others, but the aim is to be more precise with blender.

How to create a Square to Round (Autodesk Inventor)

19 5 Beginner
This tutorial will run you through the process to create a sheet metal square to round from start to finish. Including flat pattern.

LEGO - 03 Using Data from LDraw

18 0 Intermediate
Sometimes LEGO bricks don't fall into the regular 0.8/1.6mm rule. This will explain how to get "lumpy" 3D surface data from LDraw DAT files and use them to create your own intelligent parts. *I use the AutoDesk Inventor Pro suite, which includes Inventor Pro and 3D Studio Max. I will discuss using certain file formats, but you need to determine what your software will import/export. *I've been told that IV 2017+ will let you measure the LDraw data directly in Inventor, removing the whole 3DMax conversions steps.

woodwork for inventor and freeform skeleton tutorial

16 2 Beginner
How to model freeform skeleton body to generate sun chair ribs

How to model a dodecahedron

15 8 Intermediate
Let me show you how to model a platonic surface body and use it for a weldment structure. 3D-file at: https://grabcad.com/library/dodecahedron-32

Creating a pipe that bends in multiple directions at once in Autodesk Inventor

15 0 Intermediate
Creating a pipe that bends in multiple directions, with the use of 3D sketch

LEGO - 04 Extracting Data from LEGO Digital Designer (LDD)

13 0 Intermediate
Sometimes you need to make a complex part and you can't find them on Bricklink or the like. This tut will explain how to capture data, OpenGL-style, from the LEGO Digital Designer (or other 3D apps).

Inventor Derive

12 0 Intermediate
The derive command allows you to use models and assemblies as geometry and toolbodies within other part files. For 3D printing it's a perfect way to section complex parts so they can be printed in simpler pieces. Subsequent operations can be performed on the derived part without affecting the original source models and assemblies. Sketches, workplanes, and other work features may also be used from the source models.

[VIDEO]Universal Joint

11 6 Beginner
Universal Joint design which consists of several design parts such as; Main Shaft, Connector shaft, Spider, Bearing. In making this design using several features, among others: ~ 2D Sketch ~ Extrude ~ Circular Pattern ~ Fillet/Chamfer ~ Assembly Feature ~ Shell ~ etc.

IMPELLER IN AUTODESK INVETOR | AUTODESK INVENTOR TUTORIAL | 3D MODELING

11 1 Beginner
INVENTOR