Tutorials

SIMPLE TIPS FOR MAKING MOTION STUDY

7 0 Beginner
here you can find simple tips to make a motion study using fusion360

Cylindrical Joints in Fusion 360!

4 0 Beginner
Cylindrical Joints Fusion 360! We will learn ho wot apply loads to a wrench.

Sleeve & Cotter Joint Assembly

2 0 Intermediate
Tutorial for How to assemble the sleeve&cotter joint parts in CATIA V5 Sleeve&Cotter joint: A mechanical joint is a section of a machine which is used to connect one or more mechanical part to another. Mechanical joints may be temporary or permanent, most types are designed to be disassembled. Most mechanical joints are designed to allow relative movement of these mechanical parts of the machine in one degree of freedom, and restrict movement in one or more others.

DMU Kinematics - Sequencing two mechanisms

1 0 Beginner
The files are available at: https://grabcad.com/library/dmu-sequence-mechanism-gear-and-rack-mechanisms-1

CATIA - Gripper simulation in DMU

0 0 Beginner
Learn how to define a gripper simulation in CATIA V5 DMU Kinematics

Tutorial : Creating Spherical Joints in CATIA

0 0 Intermediate
Here's the steps to achieve spherical joints.

Tutorial : Creating Prismatic Joints in CATIA

0 0 Intermediate
Follow the steps

Tutorial : Creating Screw Joints in CATIA

0 0 Intermediate
Ok So here we will discuss how to create a screw joint.

Tutorial SolidWorks Simulation: Truss Analysis by Method of Joints

0 1 Beginner
Video on YouTube,

Differences between Assembly Design and DMU Kinematics

0 0 Beginner
The main difference between Assembly Design and Digital Mockup (DMU) Kinematics in CATIA is that Assembly Design is used to create static assemblies, while DMU Kinematics is used to create dynamic assemblies. In Assembly Design, the parts are constrained together using geometric constraints, such as coincident, parallel, and perpendicular. This allows the assembly to be moved and rotated, but it does not allow the parts to move relative to each other. In DMU Kinematics, the parts are connected together using kinematic joints, such as revolute, prismatic, and cylindrical joints. These joints allow the parts to move relative to each other in a specific way.