CATIA V5 - Using NURBS Surfaces to sculpt meshes
Sculpting Surfaces in CATIA V5 with Shape Sculptor
CATIA V5's Shape Sculptor workbench provides a powerful set of tools for creating and manipulating organic shapes using a freeform approach.
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Step 1: Getting started
1. Generating the Initial Mesh:
Define the boundaries of your sculpted area using closed curves (lines, splines, etc.).
Select the curves and use the Generate Mesh tool to create a polygonal mesh within the closed loop. This mesh serves as the foundation for sculpting.
2. Sculpting with Control Points:
Control Points: These are editable handles displayed on the mesh that influence its shape.
Manipulating Control Points: You can drag, push, and pull these points to deform and refine the mesh, achieving the desired shape.
Impact on the Surface: Each control point affects the surrounding area of the mesh, allowing for intuitive shaping.