CATIA V5 - Using NURBS Surfaces to sculpt meshes

Sculpting Surfaces in CATIA V5 with Shape Sculptor
CATIA V5's Shape Sculptor workbench provides a powerful set of tools for creating and manipulating organic shapes using a freeform approach.

  1. Step 1: Getting started

    1. Generating the Initial Mesh:

    Define the boundaries of your sculpted area using closed curves (lines, splines, etc.).

    Select the curves and use the Generate Mesh tool to create a polygonal mesh within the closed loop. This mesh serves as the foundation for sculpting.

    2. Sculpting with Control Points:

    Control Points: These are editable handles displayed on the mesh that influence its shape.

    Manipulating Control Points: You can drag, push, and pull these points to deform and refine the mesh, achieving the desired shape.

    Impact on the Surface: Each control point affects the surrounding area of the mesh, allowing for intuitive shaping.


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