Tutorials

2 0 Intermediate
Elements used in all sketches are as follow: - Line - Spline - Offset - Dimension - Constraints Elements used in 3D environment is as follow: - Datum Plane - Basic Shape: Revolve - Free Form: Extend Face - Wireframe: Project to Face - Wireframe: Trim/Extend - Free Form: Split with Curves - Free Form: Mirror - Free Form: Face at Angle - Basic Shape: Loft - Free Form: Reverse Direction - Free Form: Sew - Free Form: Pattern - Free Form: Trim to Faces - Free Form: N-Sided - Shape: Fillet Thanks for watching. --------------------------------------------------------------- For more information on ZW3D, please visit : https://www.zwsoft.com/ ---------------------------------------------------------------- You can also follow Cad Thinkers at: Instagram: https://www.instagram.com/cadthinkers/ Facebook : https://www.facebook.com/CADThinkers/ Twitter: https://twitter.com/CadThinkers Pinterest: https://www.pinterest.pt/cadthinkers/ GrabCad: https://grabcad.com/cad.thinkers-1

2 0 Beginner
In my previous tutorials I have discussed the different ways that color can be assigned to models and how Photoshop can be used to make color adjustments for texture files. If such adjustments need to be made to a vertex painted model then this typically requires the original model file or specific design software such as ZBrush. But there is an easy way to create a texture file using Photoshop. Watch this video to find out more...

2 3 Beginner
How to make a car on SketchBook

2 0 Intermediate
The aim of the practice is to use the capabilities of the software to create realistic 3D models of characters. The main steps are as follows: 1. A selection of „Interface Layouts”: from Window > Workspace > Select Layout > „Hollywood Blvd”. "Hollywood Blvd" includes several activities ("Activities"), initially starting with the first - Actors, Wardrobe & Props. The Smart Content Pane opens and then select Files. 2. Place a character in the scene: from Files > Figures > Creatures/People. After selecting the desired character, it is placed in the workspace (Viewport) by dragging (with the left mouse button pressed) or double-clicking. In this example the model selected is Genesis 8 Basic Male. 3. A selection of clothing and accessories: from Files > Wardrobe. If a change is required subsequently, it is necessary to select that part of the clothing to be deleted. This is done using the Surface Selection Tool and then press Delete. 4. Fitting the clothing: it is necessary to make a correction if the clothing does not cover the body properly when it is directly placed on the model. This part ot the clothing is selected and from the panel on the right select Fit to and press the None button. In the window that appears, select Genesis 8 Male from the drop-down menu and press the Accept button. If an Auto-Fit:... window appears, it is necessary to specify for which model the specific garment is originally intended. There is an option to select just a piece of clothing and click on Parameters, from where the size and position of the selected item can be edited precisely using the Scale and Translate options. A similar procedure is used when parts of the character's body (hair, facial features, body structure) need to be edited. 5. A transformation of the base model: it is necessary to select the entire model with the clothing using Region Navigator Tool. The base model can be transformed with help from Actor, Wardrobe & Props For this purpose, Editor and Shaping must be active. 6. Rendering the scene: use the editor (Editor), which is located in the right panel. If the software is installed on a computer with a 64-bit version of Windows, then it can work with Engine: NVIDIA Iray (not supported on a 32-bit version). Select Render > Editor: Render Mode > Photoreal/ Interactive and then click the Render button and select a graphic file format.

1 0 Beginner
his video is a basic tutorial of how to look at 3D point clouds using Autodesk Recap Pro. Covered In This Video - Viewing The Scan - Manipulating Views - Measurements

1 0 Intermediate
Greetings !!! this is my first tutorial on NX-CAD part modeling. I explained step-by-step modeling of this component. I hope you like it.

1 0 Intermediate
This video guides us on how to design an electro-pneumatic system. The sequence of the system will be START; DELAY 10 SEC.; A+ A- {​B+ B- (3 TIMES)}​; STOP. The system was designed by using FluidSIM V4.2.

1 0 Intermediate
Tutorial inspired by Rafael Amarante. One of the greatest 3D artists in my opinion

1 0 Beginner
Tutorial of a Wooden Stool Created in CollabCAD made in India CAD Software

1 0 Beginner
This is a Tutorial teaching you how to Convert 2D projected views to 3D Model in ZW3D

1 0 Intermediate
final part of this video tutorial series, i´ll create the textures of the model

1 1 Intermediate
ZW3D Spoon Modeling

1 0 Beginner
This tutorial is show you how to create 3d model computer desk with ZW3D 2020

1 0 Beginner
Elements used in all sketches are as follow: - Draw/Line (Construction line) - Dimension - Constrains - Arc - Spline - Mirror - Reference (Intersection) Elements used in 3D environment is as follow: - Datum Plane - Shape: Extrude - Wireframe: Project to Face - Free Form: Curve Mesh - Shape: Thicken - Shape: Fillet Thanks for watching. ----------------------------------------------------------------------- For more information on ZW3D, please visit : https://www.zwsoft.com/ ------------------------------------------------------------------------ You can also follow Cad Thinkers at: Instagram: https://www.instagram.com/cadthinkers/ Facebook : https://www.facebook.com/CADThinkers/ Twitter: https://twitter.com/CadThinkers Pinterest: https://www.pinterest.pt/cadthinkers/ GrabCad: https://grabcad.com/cad.thinkers-1