Tutorials

Exercise 4

2 1 Beginner
Beginner's exercise video in Onshape.

Onshape Exercise 5

2 1 Beginner
Beginner's exercise videos in Onshape.

3D Modeling in 3D Max

2 0 Beginner
easy way to model a house 3d in max

3D Modeling of a Polar Rose Using 3DS Max - Part II

2 0 Intermediate
MAKING THE SEEDS: 1. Creating the shape of a seed: a seeds is modeled based on a standard sphere primitive, slightly deformed with a Noise modifier to achieve a higher level of realism. 2. Applying the material to the seeds: the material applied to the seeds is intended to give them an icy effect. Resembling white pearls, they contrast against the background of the fine velvet petals. 3. Creating the material: the setting in Material Editor are shown in the figure in Step 3.

Tutorial: how to set thickness in 3ds max

2 0 Beginner
STEPS

Exercise 3

2 1 Beginner
Beginner's exercise video in Onshape.

3ds max interior design tutorial (1/12) - Set up 3D layout plan with DWG

2 0 Intermediate
Lesson 1 Content : How to set up 3d layout plan with dwg.file Classic option 1 : Line object and Extrude New option 2 : AEC Extended "wall"

Tutorials:-Working with Power MILL "PART IV" Finish Machining Strategies.

2 0 Intermediate
Raster, Radial, Spiral, and Pattern Finishing. Introduction. This section will cover Finishing strategies created by the downward projection of a Pattern, which include four types, Raster, Radial, Spiral and (user defined) Pattern. PowerMILL generates the toolpaths by projecting a wireframe form down the Z-axis onto the model. The standard patterns applied in Raster, Radial, and Spiral are achieved by entering values directly into the Finishing Form. The resultant Pattern can be displayed by selecting Preview before executing the command by selecting Apply. The Pattern option requires a user-defined geometric form (active Pattern), which is projected down Z onto the model as a tool path.

Tutorials:-Working with Power MILL "PART III" 3D Area Clearance.

2 0 Beginner
next here

3D Modeling of a Polar Rose Using 3DS Max - Part I

2 0 Expert
PETAL CREATION PROCESS: There are two main methods for modeling the petals as follows: 1. Surface modeling method: draw a 2D surface of suitable shape using the Create > Line tool and a volume to the surface using the Shell modifier. Edge softening is achieved with MeshSmooth modifier. 2. Using Symmetry Modifier: if we are aiming for absolute symmetry of the two halves of the petal, we must use the Symmetry, but this step must precede MeshSmooth. 3. Solid modeling method: place a standard Plane primitive in the workspace (Perspective Viewport). The desired shape is obtained by selecting and moving vertices. The remaining steps of shaping the desired form are analogous to those of the method described at the beginning of the tutorial. 4. Clone the petals: using Pivot > Affect Pivot Only, where by default the pivot point is at the center of the base of the object. In this case, a total of five rows of four petals are modeled. They mus be grouped by Group so that they do not move during further work.

Exercise 1

2 1 Beginner
Exercise videos in Onshape.

Exercise 2

2 1 Beginner
Beginner's exercise video in Onshape.

3D Modeling and Animation of a Spherical Robot in 3DS Max - Part III

2 0 Expert
The conceptual model creation is described in the following article: IVANOVA, Ioana and Stefka NENOVA, Computer Graphics as a Means of Increasing the Quality of Military Education, Report, Sofia: Yearbook of the Military Academy, 2013, pp. 141-155; http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf; ИВАНОВА, Йоана и Стефка НЕНОВА, Компютърната графика като средство за повишаване качеството на военното образование, Доклад, София: Годишник на Военна академия, 2013, стр. 141- 155, http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf ANIMATION PROCESSES: 1. Animating the model: it is performed by creating keyframes in the track under the working space that can be adjusted, changed and deleted. 2. Animating a camera: it is analogously to step 1. 3. Rendering process: it is required to be completed before saving the final image or animation in a desired format.

Modelado y texturizado 3d max

1 0 Beginner
primer video tutorial donde realizare una cama rustica en 3d max

long hair for videogame characters

1 0 Intermediate
In this video i´ll show you how to create long hair for 3d models