Tutorials

How to Orient a 3D Printed Part for Smooth Finishing

4 0 Beginner
This tutorial will show you the best practices for orienting a part in order to achieve a smooth finish.

Tutorial: how to correctly upload an assembly model

2 0 Beginner
Looking through the uploaded models, I found many assembly models that are actually useless because the assembly parts are missing. While uploading an assembly model created with Solidworks, Slid Edge, Catia, NX or other MCAD systems, you should be aware that the upload of the .asm (or .product) it is not enough. You must upload also the part files (.par or .CATPart) in order to make the full assembly visible and usable.

Importing STP file to AutoCAD

1 0 Intermediate
It is very important to know how to import different cad file to other formats as we have various software in our industry. In this video we have covered how we can import .STP/.STEP files to autocad so that you can save them in .DWG formats as well.

3D Model File Format Conversion Methods

1 0 Intermediate
3D Model File Format Conversion Methods 2-Way Conversion: .stp/.step to .wrl .wrl to .stp/.step

Import *.STL files at their true scale size in BLENDER

1 0 Beginner
Blender imports STL files at a 0.001 scale because the STL file format does not specify units. This means that the size of an object in an STL file is arbitrary, and it is up to the software that is importing the file to determine the scale. Blender, by default, imports STL files as if they are in meters, which means that a 1 unit cube in an STL file will be imported into Blender as a 1 meter cube. To import an STL file at a different scale, you can use the "Scale" option in the import dialog.

Transfer STL files between Blender and 3D Printing Slicers Software

0 0 Beginner
For the case study of modifying and transferring this tutorial makes use of Blender. Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.