Tutorials

The video tutorial. The creation of a decor item "Shell". Part 2

0 1 Beginner
The video tutorial. The creation of a decor item "Shell". Part 2 Lesson modeling in 3D Max. Creating objects using the modifier "Surface". Part 2. Thanks for the lesson can be expressed via this link: http://www.donationalerts.ru/r/mastersheefoo

3ds max interior design tutorial (1/12) - Set up 3D layout plan with DWG

2 0 Intermediate
Lesson 1 Content : How to set up 3d layout plan with dwg.file Classic option 1 : Line object and Extrude New option 2 : AEC Extended "wall"

Autodesk 3DS MAX Video Tutorial (12/14) - Basic light effect set up (part 2)

0 0 Beginner
Lesson 12 Content : - How to create and set up " target sport and direct " in basic light setting.

Animar ropa en 3d max

0 0 Beginner
En este video veremos como poder animar la ropa de nuestro personaje facilmente teniendo nuestro personaje su propio skin. Espero que os sirva saludos.

실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노

0 0 Expert
실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노실시간카지노「✉((→ BAR36.ZE。AM ←))✉」슈퍼카지노

HOW TO CREATE EXTERIOR

0 0 Beginner
Hi Friends, Short description how to create exterior in 3 D Max. Different way and standard you find in net. Here simple way of working with 3 D max to build an exterior. STEP BY STEP SORRY FOR THE INCONVENIENCE AS I AM VERY BUSY IN PROFESSIONAL LIFE COULD NT ABLE TO SIT AND MAKE THE WHOLE TUTORIAL IN A DAY.... A BIT BY BIT I AM UPLOADING.... FOLLOW ME

3D Modeling and Animation of a Spherical Robot in 3DS Max - Part III

2 0 Expert
The conceptual model creation is described in the following article: IVANOVA, Ioana and Stefka NENOVA, Computer Graphics as a Means of Increasing the Quality of Military Education, Report, Sofia: Yearbook of the Military Academy, 2013, pp. 141-155; http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf; ИВАНОВА, Йоана и Стефка НЕНОВА, Компютърната графика като средство за повишаване качеството на военното образование, Доклад, София: Годишник на Военна академия, 2013, стр. 141- 155, http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf ANIMATION PROCESSES: 1. Animating the model: it is performed by creating keyframes in the track under the working space that can be adjusted, changed and deleted. 2. Animating a camera: it is analogously to step 1. 3. Rendering process: it is required to be completed before saving the final image or animation in a desired format.

Cup filler machine

1 0 Beginner
Grow stage Cup filler for Brassicas species ( seed ) #Volume fill

3D Modeling in 3D Max

2 0 Beginner
easy way to model a house 3d in max

3D Modeling of a Polar Rose Using 3DS Max - Part II

2 0 Intermediate
MAKING THE SEEDS: 1. Creating the shape of a seed: a seeds is modeled based on a standard sphere primitive, slightly deformed with a Noise modifier to achieve a higher level of realism. 2. Applying the material to the seeds: the material applied to the seeds is intended to give them an icy effect. Resembling white pearls, they contrast against the background of the fine velvet petals. 3. Creating the material: the setting in Material Editor are shown in the figure in Step 3.

3D Modeling of a Polar Rose Using 3DS Max - Part I

2 0 Expert
PETAL CREATION PROCESS: There are two main methods for modeling the petals as follows: 1. Surface modeling method: draw a 2D surface of suitable shape using the Create > Line tool and a volume to the surface using the Shell modifier. Edge softening is achieved with MeshSmooth modifier. 2. Using Symmetry Modifier: if we are aiming for absolute symmetry of the two halves of the petal, we must use the Symmetry, but this step must precede MeshSmooth. 3. Solid modeling method: place a standard Plane primitive in the workspace (Perspective Viewport). The desired shape is obtained by selecting and moving vertices. The remaining steps of shaping the desired form are analogous to those of the method described at the beginning of the tutorial. 4. Clone the petals: using Pivot > Affect Pivot Only, where by default the pivot point is at the center of the base of the object. In this case, a total of five rows of four petals are modeled. They mus be grouped by Group so that they do not move during further work.

3D Modeling and Animation of a Spherical Robot in 3DS Max - Part II

1 0 Expert
The conceptual model creation is described in the following article: IVANOVA, Ioana and Stefka NENOVA, Computer Graphics as a Means of Increasing the Quality of Military Education, Report, Sofia: Yearbook of the Military Academy, 2013, pp. 141-155; http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf; ИВАНОВА, Йоана и Стефка НЕНОВА, Компютърната графика като средство за повишаване качеството на военното образование, Доклад, София: Годишник на Военна академия, 2013, стр. 141- 155, http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf CREATING A GOLDEN MATERIAL: 1. Open Material Editor (hotkey "M"): the main settings of the material (ambient, diffuse, glossiness and specular level) are shown in Step 1. 2. Coloring the inner sphere: it should contrast to bring out the golden material of the outer grid. An example is given in Step 2. 3. Adding lights and shadows: this is one of the most complex stages of modeling in 3DS Max, usually done right before animating the model. It should be noted that lights can also be animated. They are selected from the main menu Create > Light. The favorite light of the author is Omni. Each of the lights can be adjusted appropriately to produce realistic shadows and highlights.

3D Modeling and Animation of a Spherical Robot in 3DS Max - Part I

1 0 Expert
The conceptual model creation is described in the following article: IVANOVA, Ioana and Stefka NENOVA, Computer Graphics as a Means of Increasing the Quality of Military Education, Report, Sofia: Yearbook of the Military Academy, 2013, pp. 141-155; http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf The development of spherical robots dates back to the 1990s. Their advantage is that they move in all directions, and most often this happens with changes in the center of gravity. Some models use a system of counterweights, which helps to stay still on slopes with an inclination of 33° (Pico Rover). Some are used to study the environment, others - on the lunar surface. They are usually equipped with a high-resolution camera. The robot is tentatively named by the author VESPER-006 ("Vesper" means Venus) due to the fact that the planet Venus is a "double" of the Earth due to the close dimensions, although the surfaces of the two planets are completely different. The spherical shape was purposefully chosen to make the robot to resemble the planet it was inspired by. VESPER-006 is thought to be with an innovative design and drive method. It is suitable for research and analysis of the environment regardless of what it is (air, liquid or field). The temperature range is also wide (between -40 and +120°C). The mechanism must be able to reach the point with coordinates (x, y, z) in time space [t]. The design is stylish, simple and facilitates the rotation of the robot around its axis, as well as its movement in space. The dimensions must be such that they can take the weight of the engine and equipment. Apart from an aesthetic purpose, to make the design more interesting, the three side elements (Stands) have been added for their practical function - to stabilize the robot when it is in a static position. The main steps in the modeling process are as follows: 1. Modeling the side element: first a curve with the desired shape is drawn using Create > Shapes > Line. After that it is extruded by Modifier Panel > Extrude tool. To edit the object, right-click on it and select Convert to Editable Poly. The model can be modified by selecting individual polygons, edges or vertices and using the Extrude and Bevel tools. 2. Clone the side element: by right-clicking on it and selecting Clone. 3. Modeling the spherical body: the outer Geosphere is transformed into a grid by selecting all polygons, Inset and Extrude. The selected polygons should be removed.