Tutorials

How to FDM Print for Part Sliding Clearance

13 4 Intermediate
If you are 3D printing parts that have to fit/slide together after printing, you will need to put some sort of clearance between those parts in your CAD system. A good starting place is a clearance 2x the layer height you are going to print at, but you should make a few smaller test prints at different clearances to see if the 2x layer height rule holds for your particular situation and orientation. Have fun and happy printing!

LUGER 9MM PROJECT

13 0 Intermediate
LUGER 9 mm See video. https://youtu.be/ifvvpdlOeuQ

Onshape Tutorial Exersice

11 0 Intermediate
Sometimes you will not have Solidworks or a similar program installed on your computer. And you may have to make a model immediately. In such situations, Onshape is great. The link to the modeling file from the sample technical drawing is given below. https://cad.onshape.com/documents/51b10db64d8c10d69e04f4da/w/b4cd4b090cea13100d679675/e/741f8ec43a660ff55252cd29

diverse shape translation to JT or STP

9 2 Intermediate
Have found a way to import / translate easy shape files like 3ds, wrl, skp, stl, ifc and so on into JT or STP. The shape files can have texture or not. My interest was how to get the shape files with texture translated to JT. For this, I use PCon Planner and save as 3DS. After this, import it into MeshLab (single texture file / no layer) and save it as WRL (VRML 2). This is than easy to import into Teamcenter Livecyle Visualisation (TCVis) and save as JT. If you like to have more imported WRL/JT files into TCvis (JT2Go) please rename the texture or the view results in TCVis (JT2Go) are bad, looks like unplaced textures. If you like to export files with not a texture another way is to use. The fast one with no colours is to save as stl and import it into your volume modeller. The longer way is here to import it into PCon after this save as Skp (Sketchup) and now is to use Automapki (~40 $ or € / year sorry no freeware I have found) and save as STP file. The result you can now import into a volume modeller and use it there or (and) save it as JT and many other files too. Hope you like this tutorial a bit. If you have any questions please let me know.

Matte or Glossy? Which Finish to Use for Your 3D Prints and When.

9 0 Beginner
Matte or Glossy? That is the question. PolyJet users often ask themselves whether they should print a part with a matte finish or a glossy finish. And not without reason. The type of finish can totally alter the look, feel, color, and even strength and durability of two otherwise identical parts. Each option has its own benefits and implications that need to be considered. In this tutorial we will give an overview of matte and glossy, compare the pros and cons of each, and offer examples that clearly show what each finish type has to contribute. Finally, we will wrap up with a quick breakdown of when to use what.

volleyball in Onshape

4 0 Intermediate
I wanted to get to know Onshape better and had a look at the split, transform and pattern command. I repeated this in SolidWorks and it is the same workflow.

Onshape for Absolute Beginners

3 0 Beginner
https://youtu.be/2utLjjkXpIg

How To Create Chess Queen

3 1 Beginner
Chess Queen on OnShape

LAMP DESIGN.

2 0 Beginner
LAMP DESIGN. Light & Shadow. See video: https://www.youtube.com/watch?v=esnyU7ws4Fc

Stacking Your Parts in Z for FDM

2 0 Intermediate
Have long thin flat parts you’ve always wanted to print right on top of each other in FDM but the slicer never allowed you to? Learn how to use this exclusive new feature in GrabCAD Print Pro!

Onshape Exercise 6

2 1 Beginner
Beginner's exercise videos in Onshape.

Exercise 4

2 1 Beginner
Beginner's exercise video in Onshape.

Onshape Exercise 5

2 1 Beginner
Beginner's exercise videos in Onshape.

COVID MASK DESIGN

2 0 Beginner
COVID MASK DESIGN See video: https://youtu.be/dUNSE50tm58

3D Modeling of a Braitenberg Vehicle in 4 Steps using Autodesk 123D Design

2 0 Intermediate
This tutorial is suitable for designers who have a basic knowledge of using the open source product Autodesk 123D Design. The steps to build a Breitenberg vehicle are as follows: 1. Modeling a wheel: a cylinder with a diameter of 2 cm and a height of 0.5 cm is placed in the workspace. Drill a hole in it by drawing a circle with a diameter of 0.3 cm and extruding - 0.5 cm with the Extrude tool. We soften the edges of the cylinder with Fillet Radius: 0.5. 2. Clone the wheel: rotate the resulting wheel 90° along the Z axis and copy it with Ctrl+C and Ctrl+V. 3. Modeling the vehicle body: regarding the design of the vehicle body, there are various options. In this case the author models a classic vehicle, which is most often shown in the bibliographic sources. After drawing and extruding a surface with the desired shape we apply Fillet with radius 35 on the back edge and with 30 on the front edge for a contemporary design (i could provide more images if it is needed). On the selected side edges we successively apply Fillet with a radius of 9. 4. Make a special place for the sensor: it is necessary to select the square plane that is located in the middle of the case and successively apply Sketch > Project, Sketch > Offset and Construct > Extrude with a negative value.