Tutorials

How to FDM Print for Part Sliding Clearance

13 4 Intermediate
If you are 3D printing parts that have to fit/slide together after printing, you will need to put some sort of clearance between those parts in your CAD system. A good starting place is a clearance 2x the layer height you are going to print at, but you should make a few smaller test prints at different clearances to see if the 2x layer height rule holds for your particular situation and orientation. Have fun and happy printing!

Saving your Fusion 360 design in your local storage

11 0 Intermediate
Hi @https://grabcad.com/cyrhuz.sortijas.bocar-1, You've mentioned earlier that your license is about to expire. The good news is it will prompt you options of renewing your educational license. I figured that you asked about these because you're worried that your precious thesis file that you put in so much effort will be lost. Luckily all design files from f360 is saved in the cloud (internet connection required). So there's pretty much nothing to worry about. Anyhow, here's a quick tutorial on how to save your f360 design file on your local storage as a safety precaution.

Part 1: A Look at Color Proofing

10 0 Beginner
This tutorial gives some background on color proofing and explains what to do when the color you print doesn't match the color you chose on screen. There will be future tutorials that expand on the topics mentioned here.

Robotic Tank Tread Assembly- Fusion 360 Tutorial (Tracked Robot Part 2)

10 3 Beginner
#Fusion360 #Fusion360Tutorial #AutodeskFusion360 Buy this chain: https://amzn.to/3f2FZEl In this series, we will design and develop a tracked, tank-like mobile robot optimized for use on sand and in desert environments. The modeling of the treads, custom sprocket, idler rollers and 3D printed suspension system will be shown in great detail. We will first create the chain links themselves and the tread pieces, then pattern them along the shape of the loop. Once we finish this, we will create the custom sprocket and motor connection followed by the idler spindle and finally the suspension system. In the end, we can mirror our entire assembly to the other side to create the right side tread. Working on only one side at a time makes it easier on our computers and allows us to work faster with less lag-time.

diverse shape translation to JT or STP

9 2 Intermediate
Have found a way to import / translate easy shape files like 3ds, wrl, skp, stl, ifc and so on into JT or STP. The shape files can have texture or not. My interest was how to get the shape files with texture translated to JT. For this, I use PCon Planner and save as 3DS. After this, import it into MeshLab (single texture file / no layer) and save it as WRL (VRML 2). This is than easy to import into Teamcenter Livecyle Visualisation (TCVis) and save as JT. If you like to have more imported WRL/JT files into TCvis (JT2Go) please rename the texture or the view results in TCVis (JT2Go) are bad, looks like unplaced textures. If you like to export files with not a texture another way is to use. The fast one with no colours is to save as stl and import it into your volume modeller. The longer way is here to import it into PCon after this save as Skp (Sketchup) and now is to use Automapki (~40 $ or € / year sorry no freeware I have found) and save as STP file. The result you can now import into a volume modeller and use it there or (and) save it as JT and many other files too. Hope you like this tutorial a bit. If you have any questions please let me know.

Pulley Tensioner 2, Fusion 360, animation

9 0 Expert
another Pulley Tensioner disassembly using Fusion 360 Animation

Scooby_doo car

9 0 Beginner
Estaffette

Robotic Suspension System 4- Fusion 360 Tutorial (Tracked Robot Part 9)

6 0 Beginner
#Fusion360 #Fusion360Tutorial #AutodeskFusion360 Robotic Suspension System 4- Fusion 360 Tutorial (Tracked Robot Part 9)

Static Simulation in Fusion 360! Bicycle Crank Arm Tutorial

5 0 Beginner
0:25 Simulation Start 0:56 Simplify 1:31 Materials 2:02 Constraints 2:58 DOF View 3:23 Loads 4:52 Solve In this tutorial, we will create a static simulation for our bicycle crank arm in Autodesk Fusion 360. We will simplify our assembly, to remove the fittings, then add a material, constraints and a load to the end of the arm. When we solve our assembly, we will end up with the amount of deformation. We will then run the simulation again once we core out the inside of our crank arm to see the difference in the analysis.

Boat Hull Design-using Autodesk Fusion 360

5 0 Beginner
How to design a boat hull using loft in fusion 360.

How to Package Electronic Components in Fusion 360: Tutorial

5 1 Beginner
#Fusion360 #Fusion360Tutorial #AutodeskFusion360

Fusion 360 | X-BOX Series X Controller | Part 11

4 1 Beginner
In this video, we assemble the different components of the game controller. -------------------- Happy Modeling

Four Stroke Engine Assembly - Working

4 0 Beginner
The tutorial comprises of steps to make a four-stroke Internal Combustion Engine using basic tools in Fusion 360. The viewer will have to pause the video at most of the steps, as this is a fast-paced overview to keep the tutorial short. Thanks! Link to video: https://drive.google.com/file/d/13n3k7WpurUmLhDXHRZ5agKdFSUSOdl5x/view?usp=sharing

Static Stress Simulation: I-Beam Bending in Fusion 360! Tutorial

3 0 Beginner
How to do a static stress simulation on an I-beam in Fusion.

F1 Gear Shifter Assembly - Tutorial

3 0 Intermediate
Video Tutorial on how to make a working assembly of the gear shifting mechanism in an F1 car. The dimensions are not up to scale, and the viewer will have to pause the video at most of the steps, as this is a fast-paced overview to keep the tutorial short. Thanks! Link: https://drive.google.com/file/d/10TO1Ocy4QwGQnuqr01dPao8N8IrhSKA-/view?usp=sharing