Tutorials

Using Blender for Technical design

20 0 Intermediate
Blender 3D may seem for non-user quite difficult to approach, and yet there are a lot of ways to use it accuratly with measures and tree function structure. This tutorial will design a precise screw. It is a near way of approaching technical design. Yes, it will not be as quite easy as solidwork or others, but the aim is to be more precise with blender.

diverse shape translation to JT or STP

9 2 Intermediate
Have found a way to import / translate easy shape files like 3ds, wrl, skp, stl, ifc and so on into JT or STP. The shape files can have texture or not. My interest was how to get the shape files with texture translated to JT. For this, I use PCon Planner and save as 3DS. After this, import it into MeshLab (single texture file / no layer) and save it as WRL (VRML 2). This is than easy to import into Teamcenter Livecyle Visualisation (TCVis) and save as JT. If you like to have more imported WRL/JT files into TCvis (JT2Go) please rename the texture or the view results in TCVis (JT2Go) are bad, looks like unplaced textures. If you like to export files with not a texture another way is to use. The fast one with no colours is to save as stl and import it into your volume modeller. The longer way is here to import it into PCon after this save as Skp (Sketchup) and now is to use Automapki (~40 $ or € / year sorry no freeware I have found) and save as STP file. The result you can now import into a volume modeller and use it there or (and) save it as JT and many other files too. Hope you like this tutorial a bit. If you have any questions please let me know.

Low Poly Airplane Animation in Blender 2.80

4 0 Beginner
Low poly Aeroplane Modeling in Blender 2.80 and Rendered in Eevee. This is simple animation output and not the tutorial. This was Exercise of a Short Course on Blender by Sir Gustavo Rosa. #blender2.80 #EEVEE_Rendering #CADable For Files: https://grabcad.com/library/airplane-... Kindly Subscribe our Channel for more Videos and Projects in Blender, SOLIDWORKS, Keyshot. Please Like and Share Our Videos. Thanks for Watching. Follow our Channel: https://www.youtube.com/c/CADable

Importing .stl files to Blender 2.8

2 0 Beginner
A short video tutorial on how to import .stl file to BlenderCAD

Blender Cloth Animation | Low Poly Animation | Blender 2.80 Animation | Eevee Rendering | CADable |

2 0 Beginner
Low poly cloth modeled with modifiers and animated with monkey Suzanne It is modeled in blender 2.80 and rendered in eevee. This is simple animation output and not the tutorial. Files are attached below. #blender_cloth_animation #EEVEE_Rendering #CADable For Files: https://grabcad.com/library/cloth-animation-1 Kindly Subscribe our Channel for more Videos and Projects in Blender, AutoCAD, SOLIDWORKS, Keyshot. Please Like and Share Our Videos. Thanks for Watching. Follow our Channel: https://www.youtube.com/c/CADable

Syed ammal Engineering College Design Blender

0 0 Intermediate
Syed Ammal Engineering College at Ramanathapuram, a self-financing institution, is one of several educational institutions founded by Dr. E. M. Abdullah. The college is situated in Dr. E. M. Abdullah Campus, about 7 km from Ramanathapuram, towards Madurai, in Tamil Nadu, India.

Tutorial : How to work on Fluid simulation in Blender?

0 0 Intermediate
following are the links to videos where you can achieve awesome results... Splash Effect - 1 of 2 : http://www.youtube.com/watch?v=Z-DYaxF_rlk Splash Effect - 2 of 2 : http://www.youtube.com/watch?v=j2dJbcTD6j0 Introduction to Blender's Fluid Simulator by Andrew Price http://www.youtube.com/watch?v=b5z70HT6kDw Fluid Simulation in Blender 2.66 http://www.youtube.com/watch?v=dgdGV0yaoM4

Blender

0 1 Beginner
Using solidwork software in made a 3D modeling and finally texture and animated in blender software

CAD model preparation masterclass

0 0 Beginner
This class is an introduction to preparing 3D models or CAD files for JigSpace. By the end of this session, you will be confident in using our Blender template to best prepare your 3D models for importing into JigSpace, ensuring optimal performance across different mobile devices and embedding in websites. ... - Get started with JigSpace - it's free: https://account.jig.space/signup - To view more JigSpace tutorials, visit: https://www.jig.space/tutorials

Positioning models in Blender

0 0 Beginner
3D model preparation: Positioning models in Blender Chapters: 0:00 Intro to Blender model optimization 1:27 Reposition your CAD model 4:42 Scaling your model ... ... - Get started with JigSpace - it's free: https://account.jig.space/signup - To view more JigSpace tutorials, visit: https://www.jig.space/tutorials

Hydrus 3d tutorial by https://virses.com

0 1 Intermediate
A series of a few video tutorials on this page serves as an introduction to more sophisticated modeling of 3D geometries of general shapes. Three basic techniques for creating objects are illustrated here. Generation of an unstructured 3D finite element mesh is also demonstrated, including the use of local refinement and mesh-stretching. Note that the video tutorials given below are related to the domain type “3D-General” and that simpler computational domains (i.e., 3D-Simple and 3D-Layered) are created differently – see Overview of Domain Types in HYDRUS. https://virses.com Step 1 - Creating Solids in the Dialog for Copying and Transforming Objects This video shows how to create a Solid (volume) using a dialogue window that copies objects and carries out their geometric transformations. Copied objects can be automatically linked, thus creating new Curves, Surfaces, and Solids. This method is especially useful when one needs to create multiple copies of an object in a single step. Procedure: Select Surfaces (including their Points and Curves), from which you want to create Solids (objects). In the dialog window for manipulating geometric objects, select the type of transformation and the number of copies. Select the option for the automatic linking of copied objects and generate Solids. Note: In order to correctly create Solids, it is necessarily to select not only Surfaces, but also their Boundary Curves and Points. Curves will not be generated for Points that are not selected, since linking of Objects is performed only for those selected. Step 2 - Creating Solids graphically by extruding selected Surfaces This tutorial demonstrates the definition of a Solid by extruding a selected Surface. One can generate multiple Solids at the same time if, before running the graphical tool, one selects multiple Surfaces. Direction of extrusion and an exact thickness of a Solid can be specified in the edit boxes. At the same time, one can assign a material number to a Solid, if one uses the option of defining properties on geometric objects. The Solid created this way has boundary surfaces of the type Planar and Quad. If you want to define a Solid bounded by other Surfaces (B-Spline, Rotary, Pipe, TIN, ...), use the procedure described in the following tutorial or in Tutorial 5.03. https://virses.com Step 3 - Creating Solids by Boundary Surfaces This video tutorial serves as an example of the most general way to define 3D domains; namely using the Boundary Surfaces. Boundary Surfaces may be of different types - Planar and/or Curved, and may also be Components (parts of Surfaces) established by cross-sections of their parent Surfaces. In more complex cases (for example, when one Solid is surrounded by other Solids), it is recommended to divide the Domain into Geo Sections (or to use a function “Sections - Cut with rectangle”) and display in the View window only those Surfaces, from which you want to form a new Solid. Then you can conveniently select Surfaces using either rectangle or other forms of selection (selection using a rhomboid or a polygon, or selecting an object in the data tree of the Navigator). It is also possible to switch the View to the wire-frame view (Wire-Frame Model), thereby disclosing objects otherwise hidden behind other objects. When defining a Solid, it is checked that its boundaries are closed. The Solid may include various internal objects - openings, inner Solids, and/or Surfaces, Curves, and Points. Step 4 - Generating the FE-Mesh This video shows the generation of a FE mesh without any further optimization. An automatically selected size of finite elements is used, which is calculated so that the number of elements is in a reasonable range (on the order of tens or hundreds of thousands of elements). However, such an FE mesh need not be appropriate for calculations and it is usually necessary to modify parameters for mesh generation, so that the resulting FE mesh is suitable for a given problem. The basic parameter for generating the FE-mesh is the desired (or targeted) size of finite elements. This size is used everywhere where there is no local FE-mesh refinement specified to adjust this size. At the same time it is worth bearing in mind that FE meshes with a large number of elements (> 1,000,000) are not suitable for calculations on the PC because of a resulting large demand on computational time. Users are advised to read the Notes on Temporal and Spatial Discretization. https://virses.com Step 5 - FE-Mesh Refinements This tutorial demonstrates how to refine the FE mesh using the FE-Mesh Refinement. Mesh Refinements can be defined in Points, on Curves, Surfaces, and/or Solids. Created FE-Mesh Refinement object can then be assigned to one or more geometric objects. In this tutorial, the FE-Mesh Refinement is assigned to four different Solids. If you later decide to refine the FE mesh (for example, to change the desired size of finite elements), you can only change the parameters of the FE-Mesh Refinement object and the sizes of the finite elements will be adjusted in all four elements. Even here, however, the principles mentioned in the previous tutorial need to be considered - the FE mesh needs to be fine enough, so that the numerical solution converges, and not too fine, so that calculations do not take too long. Step 6 - FE-Mesh Stretching In this video we demonstrate the option FE-Mesh Stretching. This option can often help us in creating a FE mesh that reflects direction of pressure head (or concentration) gradients and is thus appropriate for calculations. Note that water fluxes in the vadose zone have predominantly vertical direction. Refinement (shrinkage) of finite elements in one direction (usually vertical direction) gives us a sufficiently fine FE mesh in the direction of high gradients and high fluxes. On the other hand, corresponding stretching of finite elements in the other direction provides us with courser discretization in the direction of minimum fluxes and small gradients, thus reducing the overall number of finite elements and subsequently speeding up numerical calculations. https://virses.com

Blender With Mechanical modeling

0 0 Beginner
I Design a 3d model with help of Blender and Qcad both are free and Open Source software Blender is a public project hosted on blender.org, licensed as GNU GPL, owned by its contributors. QCAD is a free, open source application for computer aided drafting (CAD) in two dimensions . Download Blender https://www.blender.org Download Qcad https://www.qcad.org/

Grouping models in Blender

0 0 Beginner
3D model preparation: Grouping models in Blender Chapters: 0:00 Intro Jig template menu functions 0:28 JigSpace optimization targets 2:33 Joining objects into groups 6:01 Separating groups into sub-objects 9:04 Separating all meshes int sub-objects ... - Get started with JigSpace - it's free: https://account.jig.space/signup - To view more JigSpace tutorials, visit: https://www.jig.space/tutorials

Optimizing models in Blender

0 0 Beginner
3D model preparation: Optimizing models in Blender Chapters: 0:00 Cleanup your CAD model's mesh 1:38 Optimizing your polycount 6:18 Recalculating your object's normals 9:29 Fixing a model's flipped normals 10:24 Split through your CAD model ... - Get started with JigSpace - it's free: https://account.jig.space/signup - To view more JigSpace tutorials, visit: https://www.jig.space/tutorials